Update 26.05.22


Have done quite a lot actually for not really a huge time span

Editor:

  • Further improvements in thickness of some UI elements. Now all the Timing / Layer on timeline points are perfect 1px width lines. There is however not really a cute visual bug when it can seem that those lines are off when they are actually not. This is happening because of rounding problems and I hope I'll revisit it later to fix it
  • Divisor is now displayed on top of Current point / Layers / Timing points / Bullet's timestamp
  • Added display for time signature in <Timing> tab (previosuly was added pickable time signature but it wasnt shown what exactly time signature timing point has)
  • Added "AYAYA" (aka Nightcore) playback speed which makes everything sound AYAYA. Since all these speed buttons are taking quite a lot of space in future they will be replaced by something like this: < 1.00x >

Audio:

  • Added basic sound effects for the following events: Hovering, Clicking, Getting hit, Recievning notification. Hovering and Clicking are not added to Editor for now tho, but will be added later

Graphics:

  • Added option to use Vsync. You'd normally always have it to set "Everywhere except gameplay". It locks your fps to your monitor's refresh rate but everything should look same smooth as if there are no frame rate limits. It also saves your battery if playing on laptop. However it produces a large input lag, which means character's position will be late to your mouse position so this is why its not recommended to use it while actually dodging things.

Also some bugs fixed

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